Autor: Crowston K., Prestopnik N., Wang J.
Klíčová slova: Citizen science, Crowdsourcing, Data quality, Games, Gamification
Název titulu / periodika: Computers in Human Behavior
Rok vydání: 2017
Vydavatel: Elsevier
Obor FORD: 1.2. Computer and information sciences
Two key problems for crowd-sourcing systems are motivating contributions from participants and ensuring the quality of these contributions. Games have been suggested as a motivational approach to encourage contribution, but attracting participation through game play rather than intrinsic interest raises concerns about the quality of the contributions provided. These concerns are particularly important in the context of citizen science projects, when the contributions are data to be used for scientific research. To assess the validity…